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Cubus Cliffs by beason Cubus Cliffs by beason
Front view. Rendered twice at 3X res (16 hours each time) and merged and down-sampled in gimp.

Fractal pound by Cabrelli et al. Intersection algorithm by John C. Hart. Inspired by lyc's Rise [link] :jawdrop:

Download for 1920x1200

Update: tweaked levels for more contrast
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:icongreenhybrid:
greenhybrid Featured By Owner May 27, 2009
Very wonderful, dude. Keep it coming!
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:iconbeason:
beason Featured By Owner Jun 1, 2009
I will! err... I already did.. on the way :)
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:iconlyc:
lyc Featured By Owner May 22, 2009
+fav for the highly stare-able 1920x1200 btw :D
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:icongreenhybrid:
greenhybrid Featured By Owner May 27, 2009
seconded!
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:iconlyc:
lyc Featured By Owner May 22, 2009
awww yeah, the direct sunlight nicely (sharply) shows off the fractal structure, rock on! :horns:
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:iconbeason:
beason Featured By Owner Jun 1, 2009
Thanks! Yeah the hard shadows are not too bad here. For the longest time the shadows were odd, like there was subsurface scattering going on... but it was just my shadow ray epsilon was too large. Didn't find that for 6 months minimum, DOH!
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:icongreenhybrid:
greenhybrid Featured By Owner May 27, 2009
seconded!
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:iconbeason:
beason Featured By Owner Jun 1, 2009
Thanks :)
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Submitted on
May 21, 2009
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1.4 MB
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